Melodies in Marketing

Authentic Green Marketing & Sustainable Product Development

Book Review: Shopping, by Pamela Danziger December 20, 2007

Filed under: Books, Marketing — Mario Vellandi @ 4:49 pm

shopping pam danzigerPam is one devoted marketer; passionate about the art of retailing and understanding the consumer.

Shopping gives pleasure. We live now in an age of abundance, affordability, and availability of product categories across various types of retail establishments. While price and a wide selection of merchandise are important to shoppers, the total shopping experience influences people to buy, makes people want to enthusiastically return, and tell their friends.

A shopper’s Propensity to Buy = (Needs + Features + Affordability) x Emotion^2


Needs

Are true necessities within one’s cultural framework (real or perceived). Then, there are Wants and Desires (satisfied or aspired). What then becomes ‘necessary’ is really variable given one’s financial status, value system, and place/stage in life.

Justifiers though, turn desires into Needs, and give shoppers the reason, rationale, excuses, and thus permission & motivation to buy. The following are some common justifiers:

  1. Special Occasion - Perhaps related to a holiday, season, trip, wedding, religious, or cultural event.
  2. Beautify the Self or Home - Gives an emotional boost.
  3. Pleasure - Derived from having, owning, using, and perhaps even purchasing.
  4. Education - Becoming better educated, learned, and gaining new understanding and skills.
  5. Relaxation & Stress Relief - Finding solace & gaining inner peace/harmony are the preferred motivators for buying experiential goods.
  6. Entertainment - To stimulate the mind & imagination, relieve boredom, and a way to bring people together to share fun and good times.
  7. Replacement - Practical reasoning. This motivator can be powerful because it allows people to consider purchasing a model that may be more upscale, green, affordable, updated, or another attribute.
  8. Emotional Satisfaction - From the browsing and shopping experience itself, regardless what, if anything, is purchased.
  9. Enriching One’s Life - The strongest motivator of all; related to Maslow’s self-actualization stage and the sensation of progression through life’s stages and their perceptual aspects based on one’s values & aspirations. These include:
    * Intellectual (education, understanding)
    * Physical (robust health, stamina, comfort, pain- and disease-free)
    * Spiritual (sense of purpose, way to understand the unknown, meta-physical connection to others)
    * Emotion (love, happiness, freedom from fear & worry)
    * Social (sense of connectedness to others, friendship, belonging, participation)


Features

Product functionality and performance are taken for granted nowadays. Features though, most often represent the extra bonuses conferred and thus are important insofar as they play off our emotions. Shoppers are really evaluating the promises of how an item will perform emotionally & experientially for them.


Affordability

A major hot button of course. There’s an absolute level, which gives us clear boundaries based on our current disposable income. Then there’s a relative level, that makes us consider sustainability & replacement cost, the price of complementary goods & services, and simply what’s within our budget if we have other items still on our shopping list.


Emotion

First Power: Combined with justifiers, they will magnify a Need; positive association will make Features attractive; and our emotional reaction to a price will make a desired item more, or less, affordable.

Squared: Retailers’ design of the total shopping experience creates the mood to buy, tell-a-friend, and become loyal customers.


How Retailers can Create Stores that “Pop”
:

  1. Involvement - Encourage and promote high-levels of interaction that induce people to touch, feel, taste, try-on and participate.
  2. Curiosity - Evoke shopper’s curiosity to explore and experience through the design of shop windows, store layout, the entrance, and story-based displays.
  3. Contagious - The store has to have some undercurrent of electric quality, exuding energy & excitement.
  4. Convergence between atmosphere, store design, and merchandise that is consistent and reflects a comprehensive vision that captures all the tangible and intangible elements.
  5. Authenticity in the store concept and the way it’s driven, exhibiting the founder’s values and not just being a place where merchandise is sold.
  6. Price/Value - Offer shoppers a superior value at a reasonable cost; try to enhance/support value rather than simply apply markdowns.
  7. Accessibility - The store has to be inviting to most anyone; there should be no pretensions of exclusivity, being snobby, or catering only to a certain class of people.

Additional Recommendations (from the book, personal opinion, and other sources):

  1. Hire the right kind of employees appropriate to your culture and their position; pay them a reasonable wage; naturally, encourage friendliness and personability; ensure they’re knowledgeable about the products; and be like Nordstrom and have them ‘Follow their best judgement’.
  2. Establish fair return/exchange policies; encourage special ordering.
  3. Maintain a clean store and bathrooms.
  4. Be cutting-edge and continually try something new in your merchandise assortment, hold special events and promotions, and find new ways to interact with your customers. Innovate with surprise.
  5. Pursue private-label programs to offer unique merchandise. It’s becoming ever more feasible and affordable even to small retailers, and it’s proving to be a good branding strategy that can be quite profitable too.

———————->>>>>>

I found the book interesting, though subjective at times. What really flows is the Pamela’s passion and the way she describes the retailers across the country including unique boutiques, Anthropologie, and Barnes & Noble among others. For more information, here’s the book’s Amazon page.

 

Rise of the RIA December 19, 2007

Filed under: Marketing — Mario Vellandi @ 11:09 am

rich internet applicationA Rich Internet Application (RIA) is designed to provide a user experience similar to how you use a program on your computer: seamless, integrated, and asynchronous. It can reside in a website and/or through a desktop application that connects to the web.

The noteworthy technologies enabling all this include: AJAX, Flex, Flash, Javascript, APIs, Ruby, AIR and Rails. For a few good video primers, you can watch Matt Dickman of Techno/Marketer explain AJAX and APIs.

Adobe is leading the charge in creating the frameworks for developers to create RIAs. Flash is the well-known browser plugin that’s allowed us to experience some very interactive websites for a while now. About 6 years ago, they included features for working with webcams, microphones, and storing local data. A few years later came Flex, a platform for creating RIAs based on Flash technology. Earlier this year, Adobe released Apollo, a cross operating system runtime environment for RIAs on the desktop. It’s been renamed AIR, and is currently in beta until its official launch in Spring of 2008.

I am a big fan of RIAs and the AIR platform because they allow the user experience to be more personal. Lightweight applications can be run independently of what operating system you’re using, can exchange data and multimedia with online services, and can be run offline as well.

Visit the Adobe AIR showcase, and the Flex.org showcase to a big look at how some organizations are creating some very nifty applications.
Here are some online examples of various applications:
Photo editing - Picnik, Splashup, Photoshop Express, Fotoflexer
Video editing - Premiere Express, Jumpcut
Audio mixing - Digimix, Splice
Multimedia - Eyespot, Scrapblog, FilmLoop, Animoto
Presentations - SlideRocket, Empressr, Vcasmo
Video Messaging - Eyejot, Seesmic, Tokbox
Telephony - Ribbit, TringMe, Pacifica
Web Conferencing - Brio
Office Software - Buzzword, LiveDocuments, Blist
Diagrams - Lovely Diagrams, Best4c, Gliffy

Remember, remarkable products and services and built with the user in mind. Tech is the just the engineering. Excellent design and a strong market orientation are critical to the success of any product that people will adore and tell their friends about :)

 

A Brief Note on Development December 12, 2007

Filed under: Innovation, New Product Development — Mario Vellandi @ 12:45 am

develop new productsWas emptying my paper tray and came across a page of notes I’d taken for a client’s web copy, regarding what the Development phase in NPD is all about. I have to laugh when I think about it though, because the very nature of creativity is such that we like to think of it best expressed as boundless force. And yet the law of restraints, considerations, and best practices come into place based on the unique aspects of the objective, the application, the artwork, the craft being performed.

The influencers to this stage are the marketing plan, business case, and design strategy.

—–>>—–>>

The substantive deliverable of this phase is a prototype that has been at least partially validated with customers, and through extensive in-house, alpha, and lab tests.

Aspects:

  • Sourcing, Building, Testing.
  • Multifunctional team with empowerment to cut silo-ing.
  • Specially-managed plan of action with milestones.
  • Timeline formed through input of development team members.
  • Timeline is realistic and objective, with buffering on activities whose expected completion time is variable.
  • Milestones are quantifiable and have attached timeframes.
  • Great milestones are SMART - Specific, Measurable, Actionable, Realistic and Time-Bound.
  • Frequent reviews of activities and timeline with revisions as necessary.
  • Concurrent activities; parallel processing by different members of the development team; Un-bundle big tasks.
  • Project management tools and software
  • Team-Leadership established; Defined member roles alongside creative teamwork.

If you think of anything else for me to add to this list of aspects of what Development might mean to you, please leave a comment. - Mille Grazie

The next phase in this process is: Testing & Development

For more information on the various phases in NPD, visit the master page on The Stage-Gate Model of New Product Development

 

Papervision3D December 7, 2007

Filed under: Marketing — Mario Vellandi @ 1:56 pm

papervision3d logoPapervision3D is an open-source code library for creating some amazing 3D effects and applications in Flash. One can say developers and agencies are ecstatic about it, because it lowers production time and increases the loading and rendering speed.

Here are some examples:

RecYou - For Sony Walkman Japan; select the ‘Grid’. (note: you may want to adjust your speaker volume.)
Canon EOS 400D - Interesting layers of excellent photography that create a 3D atmosphere of three different settings.
CarlosUlloa - Control a racecar with your arrow keys on this interactive designer’s website. Carlos is a lead developer.
Fish and Sharks - On Papervision3D’s homepage.
Mr. Doob - Neat A/V visualizations
Paradox Kitchen - Browse this kitchen using your mouse to change your view; use the following controls to move around:
e - walk forward
d - backward
s - strafe left
f - strafe right
Sony Bravia - Cool navigation; see the soundroom.
Nissan Mazemaster - Neat cargame, although a bit fast.
Audi A5 - Create line art with various colors, that melds into cars.

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Blogroll Update: Some Fresh Thinking December 4, 2007

Filed under: Intermezzo — Mario Vellandi @ 12:20 am

I must first express gratitude to my readers and the fellow bloggers that brought me here today. Thank-you for your generous hospitality and making this communal experience of thought leadership and personal sharing, the gift it is to me today. Since I began writing, I felt it was important to highlight and categorize other writers worth reading in my blogroll. I may not always be able to read them all, however their dedication and passion to the subjects they write on is profound and worth sharing with you.

With that said, I would like to introduce you to a band of writers on a few subjects you may enjoy as I do.

Design Innovation
Campbell on Branding & Innovation Broken Bulbs
Noise Between Stations Business Model Innovation Design
Putting People First Innovate on Purpose
Sustainability Rich Internet Applications
EcoGeek Mike Potter
Nau: The Thought Kitchen Daniel Dura
Sustainable is Good Ryan Stewart
The Paper Planet Mike Chambers